In this episode, host Nalin talks to Jonny Vance about marketing for Poopocalypse, that raised $54,052 on Kickstarter.
– [0:51] Where the inspiration to create Poopocalypse came from.
– [4:45] Creating a print and play version of the game for free, to capture emails on pre-launch, with Facebook ads and groups.
– [8:54] Why conversion ad campaigns worked better, along with testing different headlines and images, getting to a cost per email of only 50 cents.
– [10:36] Organizing on how the features of the game will be presented on the video, and how to enhance those features in video production.
– [14:52] Not expecting and waiting until everything is perfect to create content and start interacting with the audience.
– [16:45] Getting collaboration with other brands as a live-campaign marketing strategy.
– [20:03] Having a surprise for the middle of the campaign “slow” period to raise excitement from backers and new audiences.
– [25:10] The importance of starting a Facebook group early on, and working with an ad-buying partner like Backerkit.
– [30:36] The communication with the client dynamic, from the first approach to the end product.
– [32:33] The news for the Poopocalypse game.
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Kickstarter campaign: https://www.kickstarter.com/projects/1260036344/poo-pocalypse
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